Re: New version: multiplayer and chatting
Posted: Sun Jan 18, 2015 11:51 pm
are these updates for the new Ipad version coming out or for the computer version?
WolfQuest Community Forum
http://wolfquest.org/bb/viewtopic.php?p ... 6#p2273196loboLoco wrote:We may then consider releasing a new Mac/Win version with all the improvements and additions, with similar pricing.
http://wolfquest.org/bb/viewtopic.php?p ... 5#p2330815loboLoco wrote:And if we do eventually release this new version of the game for Mac/Win, then text chatting is obviously attractive for many people.
http://wolfquest.org/bb/viewtopic.php?p ... 3#p2289573loboLoco wrote:Will we ever bring the improvements from the app back to the Mac/Win version? Dunno. We're focused on the app right now. We need to see how that goes before making any new plans.
Yass, yes! I agree with this a lot, it would be really cool to have all that stuff!duskypack wrote:To think, I was excited for the Tablet Version before I even heard of the new map!
I recently had a lot of fun exploring Slough Creek on Lexicon Chat with a few new friends. We hunted, I took them to the especially scenic spot at Canyon Cliffs and then we had a blast finding the human impacts. I hope the new map has human impacts (perhaps even that mysterious tent...) and lots of cool places. I have complete faith it will be as awesome as possible, I can't wait!
Does the screen have to freeze up during typing mode? The Lexicon Chat in my mind is more then a necessity, Phrase Chat just doesn't cut it (Oh, and a few extra phrases you might want to add to Phrase Chat are 'My private game name is' and 'My private game password is'). I'm going to look into an Ipad MMO to see how chatting works there, I'll probably get back to you on that. Wolfquest isn't an MMO but there is a lot of chatting in MMOs so you could learn a thing or two.
Also, do you have any ideas on how a co-op would work? Would it be a separate Wolfquest game? Would it be unlocked upon the completion of the Summer Journey? Would one player be the parent with an AI mate? This sounds really exciting! Woo! Fun for roleplay! Fun for making Wolfquest movies! Fun for playing with your friends! Perhaps you can even raise your pups on the multiplayer map if you play on co-op?
As you can see, I'm full of ideas.
Good luck with the development <3
Up to FIVE players get to play it, that means, you can do a pack rp, or just a simple, "we're living life as a wolf pack taking care of the breeding pair's pups" game, like how people would do hunting or wolf pack servers, but without the roleplay...loboLoco wrote: 3) We're planning to add co-op multiplayer to Slough Creek. That's not guaranteed yet, since we haven't gotten deep enough into the work to be sure of it, but so far we're optimistic. It would let up to five players join a game as adults (parents and older offspring), raising the pups together. (Yeah, I know everyone wants to play as pups. That's not in the plan for this new version initially for a number of reasons, but if we get lots of sales, who knows what we might do?)
Mhmm, it's been a problem for years and it's certainly not one that has been resolved successfully. In spite of efforts the team made to prevent/discourage that sort of thing, the whole mating and dating problem isn't likely to stop. The strategy of having games be at-your-own-discretion is more than enough warning in its own right.duskypack wrote:I don't think there should be player parents because that would lead to mating/dating/marriage roleplay. A game of 'house' with wolves, and we already have ENOUGH mating/dating/both server D:
Sounds so much better than censoring every single word that could *possibly* have an inappropriate connotation.nightangelwolf wrote:
I don't know if this is possible, but what about an auto kick/ban/mute feature? If someone enters a message containing a bad word and sends it, the message is prevented from being submitted and the player is muted for # minutes. If they repeat the offence, the mute timer doubles on the second and third attempt. Anything more results in a kick or a (temp) ban/cooldown period, preventing that device from being able to play MP until it expires.
Maybe, help to stop inappropriate behaviour, there should be an in-game report button. When you press that button, it automatically takes a screenshot of the game, and then a pop-up shows up where you can fill in a form to report an inappropriate player. When you press the 'send' button, this report (along with the automated screenshot of the game) can be sent to a WolfQuest Admin or Moderator (maybe similar to how reports on the forum operate), so they can take care of the matter quickly and efficiently. For repeat offenders, the I.P address of the offender should be banned (which should discourage them from just creating another account). The permanent banning can be overseen by either a WolfQuest Admin, and/or a trusted/long-time Moderator. You can also look into it being doing automatically, as in looking for certain keywords in a report.loboLoco wrote:Our original vision for WolfQuest was as a multiplayer game. During the original development period, however, we put much more effort into the single-player missions, and as a result, there's not a great deal to do in multiplayer. And then over time, we had to place more and more restrictions on chatting in order to ensure (or at least try to ensure) a safe environment for players of all ages. And so now....multiplayer just isn't that great.
We aim to improve that with the new version:
1) We've switched to a more robust MP service (Photon), which should make MP games more robust. As part of that, we're eliminating the bugs that make Private Games finicky to join.
2) We're creating a new multiplayer map that should be a lot of fun to explore and hang out in.
3) We're planning to add co-op multiplayer to Slough Creek. That's not guaranteed yet, since we haven't gotten deep enough into the work to be sure of it, but so far we're optimistic. It would let up to five players join a game as adults (parents and older offspring), raising the pups together. (Yeah, I know everyone wants to play as pups. That's not in the plan for this new version initially for a number of reasons, but if we get lots of sales, who knows what we might do?)
But what about chat? We've added a new option, voice chat, which is obviously unconstrained by the lexicon. That will be available only in Private Games. For Open Games, we plan to offer only Phrase Chat and No Chat, and encourage players to use Private Games if they want better chat options.
So what about text chat (with or without the lexicon and bad-words blocking)? I had thought that for tablets, text chatting was not very desirable -- it'd be quite awkward having the game pause for the virtual keyboard -- but I've learned that some people really prefer text chat over voice chat. And if we do eventually release this new version of the game for Mac/Win, then text chatting is obviously attractive for many people.
So we have to figure out how to balance risks and benefits of text chat. Possibly, Private Games could have some kind of text chat option. Everybody (including me) would prefer that to be open and unconstrained by the lexicon, but I do worry some about the risks that would entail.
So: what do you think about private vs. open games with these options? What would you really like to see? Knowing what you do about the current MP situation, what risks do you think these options would create or prevent?