Search found 126 matches
- Sat Jul 27, 2019 6:17 pm
- Forum: Tips, Hints, and Help
- Topic: Remap Wolf Controls in WQ 3 Replies: 3
- Views: 1290
Re: Remap Wolf Controls in WQ 3
Thx for the replies, I’m playing with a mouse now and it’s much easier than just trackpad. And yes, it would be nice to have that option in subsequent versions, for those not used to using a mouse etc. (:
- Thu Jul 25, 2019 7:23 pm
- Forum: Tips, Hints, and Help
- Topic: Remap Wolf Controls in WQ 3 Replies: 3
- Views: 1290
Remap Wolf Controls in WQ 3
First off the game looks AMAZING and I love it! :D But, I was wondering if you can map the arrow keys to replace the steering function of the mouse (since I only have a trackpad) like the old game, instead of moving the wolf horizontally. When I map the arrow keys or D and A keys for "right turn" an...
- Thu Mar 07, 2019 4:42 pm
- Forum: Developer's Blog
- Topic: Hard Rock Ballet Replies: 16
- Views: 5544
Re: Hard Rock Ballet
Oh, the sliding looks so fun lol
Congrats!!!Starbender2000 wrote: ↑Thu Mar 07, 2019 4:08 pm(In other notes: Just became an elder wolf this last week! Yay!)
- Sat Jan 26, 2019 5:58 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 214948
Re: Ideas for New Episodes/Future Updates
I have a suggestion about sound tracking. The only means of finding prey is through scent, but wolves have really good hearing too, and there are so many animal sound effects in the game: elk bugle, coyote call, moose call, stranger wolf howl etc. Instead of having a sound compass, which I think I s...
- Thu Oct 04, 2018 4:15 pm
- Forum: Developer's Blog
- Topic: Bite Club: Refining the wolf fight Replies: 22
- Views: 7701
Re: Bite Club: Refining the wolf fight
Woah, everything in this video looks 10x better than the one from just 3 weeks ago!! It really looks great
I wonder if your mate helps you in these fights, or if that depends on their personality?
I wonder if your mate helps you in these fights, or if that depends on their personality?
- Thu Sep 27, 2018 5:28 pm
- Forum: Developer's Blog
- Topic: Stand Out From the Pack! Replies: 53
- Views: 17411
Re: Stand Out From the Pack!
I know I have asked this before, but since you are remaking the original coats, could you *please* consider modelling the white coat after the Yellowstone wolf White Lady? She was one of the few white wolves to live in the park and would be an amazing example. I think she was shot some time ago afte...
- Thu Sep 27, 2018 2:51 pm
- Forum: Developer's Blog
- Topic: Stand Out From the Pack! Replies: 53
- Views: 17411
Re: Stand Out From the Pack!
The new coats really look brilliant, and I LOVE the new features!! (Especially the fluffy tail, mangy tail and genetics!) You guys are outdoing yourselves!
- Wed Sep 26, 2018 4:27 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13473
Re: Playing Dead
I like the injury system but I don’t think it really fits as a penalty for death? I mean, your wolf wasn’t injured. Your wolf died. Why would you start again but with an injury? I think an injury system, if one is added in the future, would be better used realistically, when your wolf is injured in ...
- Sun Sep 23, 2018 4:59 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13473
Re: Playing Dead
Because people keep bringing up the 25% figure... it was just a suggestion. Instead of talking about how much you dislike it (and blowing off the whole idea because of it) it would be better to suggest an alternative you think would be more acceptable. I am gonna lower my original suggestion of 25%...
- Sun Sep 23, 2018 10:30 am
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13473
Re: Playing Dead
Because people keep bringing up the 25% figure... it was just a suggestion. Instead of talking about how much you dislike it (and blowing off the whole idea because of it) it would be better to suggest an alternative you think would be more acceptable. I am gonna lower my original suggestion of 25% ...
- Thu Sep 20, 2018 6:11 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13473
Re: Playing Dead
The thing with xp is losing 20% of it when your at 100,000xp you lose a bunch which would personally be annoying to me because I want to do risky thing with my wolf and if I survive then I get more xp but if I don't survive then I lose a bunch of xp which is frustrating. That’s true, but isn’t that...
- Thu Sep 20, 2018 2:44 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13473
Re: Playing Dead
I like the respawn distance concept. I know respawning some ways away might be frustrating, but maybe it should be- dying should be more of a big deal in the new game, like you said in the video. XP penalty is a good deterrent for the people who care about XP, but I feel like there really should be...
- Thu Sep 20, 2018 12:19 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13473
Re: Playing Dead
I wouldn’t make auto save less frequent because that could have unintended consequences (if someone’s game crashes and they can’t reload to a recent point, for example). IMO, an XP penalty may be the best disincentive. It’s like a currency in the game and the only thing that shows for your experienc...
- Thu Aug 30, 2018 5:19 pm
- Forum: Developer's Blog
- Topic: I'm the Boss...or Not Replies: 25
- Views: 8697
Re: I'm the Boss...or Not
That’s really cool, I think it’s one of my favourite updates so far. Do you think, in the Slough creek arc when you have chosen a home, an neighbour pack will ever actively seek out and invade your den site?
- Thu Aug 09, 2018 3:04 pm
- Forum: Developer's Blog
- Topic: You Had Me at Playbow Replies: 54
- Views: 16170
Re: You Had Me at Playbow
I like the way that the info box of the dispersal wolf shows its coat colour. That’s a really clever graphic design. :) (I wonder, do you have someone who designs that kinda stuff for you?) The new game looks so amazing! I also can’t wait to see what unfriendly wolves are like. Will there be a way t...